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Houses That Walk Like Men

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Automodations. In your dimension, houses aren’t able to stand up, walk around, play games and make mischief. Although there are many cases of houses achieving sentience, whether through possession, ritual, or by accident. Typically, these houses are labeled as haunted, and are avoided by humans, although generally, they are just confused and lonely, and could use a hug. In the gloam, sentient buildings are known as automodations, and can be found strolling through the fields and meadows with nary a care in the world, save for fire, lightning, and termite attacks. Automodations are easy to befriend, and have a fondness for sap, syrup and fresh coats of paint. Once you have bonded with an automodation, they will be your friend for life. If you have fully gained their trust, they may even let you live inside them. With the alignment approaching, and the walls between the dimensions blurring, many automodations have stumbled into your world. Lost and alone, they will try to blend in with their surroundings. The next time you see a sad-looking house that seems out of place, you might want to talk to it, or give it an offering of sap. Pour the sap around the base of the house, which is where an automodations feed stalks are located.  Who knows, for the cost of a few gallons of sap you may make a new friend.

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